Virtual reality and medicine

610.285 ROL

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Virtual reality and medicine

Roland, James, author. aut

San Diego, CA : ReferencePoint Press, [2018]

80 pages : color illustrations ; 24 cm.

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Virtual reality creates three-dimensional environments that have been used to enhance video games for several years. Now this amazing technology is helping surgeons plan complex operations, medical students learn anatomy without cadavers, and patients cope with physical pain and the emotional challenges of long-term hospital stays.

Reading Counts: Level 8.9 UG / 3.0 Points / 195305

Available

Hardback BookHardback Book

1 copy available at PCSD HS

ISBN:

9781682823330 Library bound book

LC Call No:

R859.7.C67 R65 2018

Dewey Class No:

610.285 23

Author:

Roland, James, author. aut

Title:

Virtual reality and medicine / James Roland.

Physical:

80 pages : color illustrations ; 24 cm.

ContentType:

text rdacontent txt

MediaType:

unmediated rdamedia n

CarrierType:

volume rdacarrier nc

Series:

Next-generation medical technology

Notes:

Includes index.

BibliogrphyNote:

Includes bibliographical references and index.

Summary:

Virtual reality creates three-dimensional environments that have been used to enhance video games for several years. Now this amazing technology is helping surgeons plan complex operations, medical students learn anatomy without cadavers, and patients cope with physical pain and the emotional challenges of long-term hospital stays.

Target Audience:

9 ReferencePoint Press.

Target Audience:

5-12 ReferencePoint Press.

Study Program:

Accelerated Reader UG 8.9 3.0 195305

Subject:

Virtual reality in medicine.

Subject:

Computers.

Subject:

Medical practice.

Subject:

Pain.

Subject:

Anxiety.

Subject:

Medical technology.

Subject:

Medicine.

SAE:UnifrmTitle:

Next-generation medical technology.

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020 ISBN   $a ISBN  9781682823330
    $q   Library bound book
035 System Ctrl No   $a System control number  (WiMaMI)242953
040 Cataloging Src   $a Original cataloging agency  DLC
    $b Language of cataloging  eng
    $d Modifying agency  WiMaMI
    $e Description conventions  rda
044 Country Code   $a MARC country code  cau
050 LC Call No 00  $a Classification number  R859.7.C67
    $b Item number  R65 2018
072 Subj Cat Code $a Subject category code  MED000000
    $2 Source  bisacsh
072 Subj Cat Code $a Subject category code  COM016000
    $2 Source  bisacsh
082 Dewey Class No 00  $a Classification number  610.285
    $2 Edition number  23
100 ME:PersonalName 1   $a Personal name  Roland, James,
    $e Relator term  author.
    $4 Relator code  aut
245 Title 10  $a Title  Virtual reality and medicine /
    $c Statement of responsibility  James Roland.
264 ProductnNotice $a Place of prod/dist/manuf.  San Diego, CA :
    $b Name of prod./pub./dist./man.  ReferencePoint Press,
    $c Date of prod/dist/manuf/copyrt  [2018]
264 ProductnNotice $c Date of prod/dist/manuf/copyrt  ©2018
300 Physical Desc   $a Extent  80 pages :
    $b Other physical details  color illustrations ;
    $c Dimensions  24 cm.
336 ContentType   $a Content type term  text
    $2 Source  rdacontent
    $b Content type code  txt
337 MediaType   $a Media type term  unmediated
    $2 Source  rdamedia
    $b Media type code  n
338 CarrierType   $a Carrier type term  volume
    $2 Source  rdacarrier
    $b Carrier type code  nc
490 SeriesStatement 1   $a Series statement  Next-generation medical technology
500 General Note   $a General note  Includes index.
504 BibliogrphyNote   $a Bibliography, etc. note  Includes bibliographical references and index.
505 ContentsNote 0   $a Formatted contents note  A history of illusion -- Training tool -- Studying and treating the brain -- Easing pain and anxiety -- Easing the challenges of recovery.
520 Summary   $a Summary, etc. note  Virtual reality creates three-dimensional environments that have been used to enhance video games for several years. Now this amazing technology is helping surgeons plan complex operations, medical students learn anatomy without cadavers, and patients cope with physical pain and the emotional challenges of long-term hospital stays.
521 Target Audience 0   $a Target audience note  9
    $b Source  ReferencePoint Press.
521 Target Audience 2   $a Target audience note  5-12
    $b Source  ReferencePoint Press.
526 Study Program 0   $a Program name  Accelerated Reader
    $b Interest level  UG
    $c Reading level  8.9
    $d Title point value  3.0
    $z Public note  195305
650 Subj:Topic $a Topical term  Virtual reality in medicine.
    $2 Source of heading or term  sears
650 Subj:Topic $a Topical term  Computers.
    $2 Source of heading or term  sears
650 Subj:Topic $a Topical term  Medical practice.
    $2 Source of heading or term  sears
650 Subj:Topic $a Topical term  Pain.
    $2 Source of heading or term  sears
650 Subj:Topic $a Topical term  Anxiety.
    $2 Source of heading or term  sears
650 Subj:Topic $a Topical term  Medical technology.
    $2 Source of heading or term  sears
650 Subj:Topic $a Topical term  Medicine.
    $2 Source of heading or term  sears
830 SAE:UnifrmTitle $a Uniform title  Next-generation medical technology.
852 Holdings 1   $a Location  HS
    $h Classification part  610.285 ROL
    $i Item part  ROL
    $9 Cost  $29.95
    $p Barcode  30109002021858

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