Video games and culture

794.8 WIL

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Video games and culture

Williams-Noren, Carolyn, author. aut

San Diego, CA : ReferencePoint Press, [2019]

80 pages : color illustrations, graphs ; 25 cm.

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Examines the history of the ways in which video games and culture interact, explores the controversies in this area, and discusses the future advances of video games and culture together.

Available

Hardback BookHardback Book

1 copy available at PCSD HS

ISBN:

9781682825617 Library bound book

LC Call No:

GV1469.34.S52 .W55 2019

Dewey Class No:

794.8 23

Author:

Williams-Noren, Carolyn, author. aut

Title:

Video games and culture / by Carolyn Williams-Noren.

Physical:

80 pages : color illustrations, graphs ; 25 cm.

ContentType:

text txt rdacontent

MediaType:

unmediated n rdamedia

CarrierType:

volume nc rdacarrier

Series:

World of video games

BibliogrphyNote:

Includes bibliographical references and index.

Summary:

Examines the history of the ways in which video games and culture interact, explores the controversies in this area, and discusses the future advances of video games and culture together.

Target Audience:

9 ReferencePoint Press.

Target Audience:

Grade 6-12. ReferencePoint Press.

Subject:

Video games--Social aspects.

Subject:

Video games industry.

Subject:

Video games.

Subject:

Video gamers.

Subject:

Fantasy games.

SAE:UnifrmTitle:

World of video games.

Field Ind Subfield Data
001 Control No     18043
005 LastTransaction     20191030080514.0
007 Phys Desc Fixed     ta
008 Data Elements     190826s2019 cauad d 1 0 eng
010 LCCN   $a Record content licensor  2018046816
020 ISBN   $a ISBN  9781682825617
    $q   Library bound book
035 System Ctrl No   $a System control number  (WiMaMI)263895
040 Cataloging Src   $a Original cataloging agency  DLC
    $b Language of cataloging  eng
    $d Modifying agency  WiMaMI
    $e Description conventions  rda
044 Country Code   $a MARC country code  cau
050 LC Call No 00  $a Classification number  GV1469.34.S52
    $b Item number  .W55 2019
072 Subj Cat Code $a Subject category code  JNF021000
    $2 Source  bisacsh
072 Subj Cat Code $a Subject category code  JNF012010
    $2 Source  bisacsh
072 Subj Cat Code $a Subject category code  JNF061000
    $2 Source  bisacsh
082 Dewey Class No 00  $a Classification number  794.8
    $2 Edition number  23
100 ME:PersonalName 1   $a Personal name  Williams-Noren, Carolyn,
    $e Relator term  author.
    $4 Relator code  aut
245 Title 10  $a Title  Video games and culture /
    $c Statement of responsibility  by Carolyn Williams-Noren.
264 ProductnNotice $a Place of prod/dist/manuf.  San Diego, CA :
    $b Name of prod./pub./dist./man.  ReferencePoint Press,
    $c Date of prod/dist/manuf/copyrt  [2019]
264 ProductnNotice $c Date of prod/dist/manuf/copyrt  ©2019
300 Physical Desc   $a Extent  80 pages :
    $b Other physical details  color illustrations, graphs ;
    $c Dimensions  25 cm.
336 ContentType   $a Content type term  text
    $b Content type code  txt
    $2 Source  rdacontent
337 MediaType   $a Media type term  unmediated
    $b Media type code  n
    $2 Source  rdamedia
338 CarrierType   $a Carrier type term  volume
    $b Carrier type code  nc
    $2 Source  rdacarrier
490 SeriesStatement 1   $a Series statement  World of video games
504 BibliogrphyNote   $a Bibliography, etc. note  Includes bibliographical references and index.
505 ContentsNote 0   $a Formatted contents note  Cultural conversations about video games -- How does culture shape video games -- How do video games shape culture -- The future of video games and culture.
520 Summary   $a Summary, etc. note  Examines the history of the ways in which video games and culture interact, explores the controversies in this area, and discusses the future advances of video games and culture together.
521 Target Audience 0   $a Target audience note  9
    $b Source  ReferencePoint Press.
521 Target Audience 2   $a Target audience note  Grade 6-12.
    $b Source  ReferencePoint Press.
650 Subj:Topic $a Topical term  Video games
    $x General subdivision  Social aspects.
    $2 Source of heading or term  sears
650 Subj:Topic $a Topical term  Video games industry.
    $2 Source of heading or term  sears
650 Subj:Topic $a Topical term  Video games.
    $2 Source of heading or term  sears
650 Subj:Topic $a Topical term  Video gamers.
    $2 Source of heading or term  sears
650 Subj:Topic $a Topical term  Fantasy games.
    $2 Source of heading or term  sears
830 SAE:UnifrmTitle $a Uniform title  World of video games.
852 Holdings 1   $a Location  HS
    $h Classification part  794.8 WIL
    $i Item part  WIL
    $9 Cost  $30.95
    $p Barcode  30109000460314

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